Diandra Grubbs
About

I design the part most people skip.

I'm a product designer drawn to the structural work underneath an interface — the information architecture, the flows, the decisions about what a thing should even be. Get that right and the screens almost design themselves.

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01Who I am

My instinct is to slow down and look at the actual work before drawing anything.

The tasks, the steps, the things people do all day — that's where good structure comes from. Structure that's grounded in real work holds up under pressure; structure you guess at falls apart the first time someone uses it for something you didn't anticipate.

That belief shaped my most recent project, Control Tower 2.0 — a full redesign of the internal operations platform every Ritchie Bros. support team relies on. I audited 51 real support actions before sketching a single screen, derived the whole architecture from how that work actually flows, and owned both the product definition and the design without a PM to lean on.

I like to prototype in HTML so I can test a flow before I make it pretty, and I log my reasoning as I go — because on a small team, the why behind a decision is as valuable as the decision itself. And I'm relentless about plain language: if a stakeholder in any role can't read the interface and understand it, it isn't finished.

02What I care about
Good structure is invisible.

When the architecture is right, people stop noticing the tool and just get their work done. That's the goal — not a clever screen, a quiet one.

Plain words are a design decision.

Clear language is part of the interface, not a layer on top of it. I'd rather a label be obvious than impressive.

Own the question, not just the pixels.

The most useful work often happens before the design — figuring out what the thing should be. I want to be in that part of the conversation.

Show the reasoning.

Every real decision has a tradeoff behind it. I keep those visible, so the team can challenge the logic instead of just reacting to the result.

03Experience
[ 20XX — Present ]

Product Designer

Ritchie Bros. (RBA)

Led the redesign of Control Tower 2.0, the internal support & operations platform — migrating from Retool to React, grounding a six-section architecture in a 51-action SOP audit, and owning product definition alongside design on a two-person team.

[ 20XX — 20XX ]

[ Your title ]

Loop — Series A insurtech

Led the 2022 redesign of the mobile claims journey — cutting the questions from 30 to 20 and rebuilding the flow into focused, finishable steps for customers filing on a bad day.

[ 20XX — 20XX ]

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Conn's — E-commerce / retail credit

Redesigned credit offer selection at checkout to support a third financing option, and built the end-to-end credit map that enabled a cost-saving code migration.

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04Toolkit

What I do

Information architecture Interaction design Product definition Design systems Prototyping in HTML/CSS Figma Content & UX audits Stakeholder workshops

Education

[ Degree ]
[ School ] · [ Year ]

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Open to product design roles

Let's talk.

grubbsdiandra@gmail.com